Genesis Plus Gx Channel Installer Wii
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Genesis Plus Gx Channel Installer Wii 3,2/5 2854 votes
This is a port of Genesis Plus, an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Please note that this project is actually more than a simple port and the original core has been slightly modified: with respect to the initial goals, I focused myself on improving the emulator accuracy & compatibility, as well as implementing new useful features and adding support for extra peripherals / cartridge hardware.
The result is that Genesis Plus is now extremely close to the real hardware, can run the entire Sega Genesis / Mega Drive game library and has nothing to envy to the most popular emulators on the PC platform.
The generic (multi-platform) code is maintained through the SVN repository so that other Genesis Plus ports can take advantage of it, and I sincerely hope this emulator can become a reference for open-source and accurate Genesis emulation. If you want to port this emulator to other platforms or have any questions about Genesis emulation, feel free to contact me
Please note that this project is actually more than a simple port and the original core has been slightly modified: with respect to the initial goals, I focused myself on improving the emulator accuracy & compatibility, as well as implementing new useful features and adding support for extra peripherals / cartridge hardware.
The result is that Genesis Plus is now extremely close to the real hardware, can run the entire Sega Genesis / Mega Drive game library and has nothing to envy to the most popular emulators on the PC platform.
The generic (multi-platform) code is maintained through the SVN repository so that other Genesis Plus ports can take advantage of it, and I sincerely hope this emulator can become a reference for open-source and accurate Genesis emulation. If you want to port this emulator to other platforms or have any questions about Genesis emulation, feel free to contact me
Upgraded to Genesis Plus GX 1.5.0. Added Genesis FM/PSG volume level settings. Lungi dance honey singh video download free 3gp. Added Sega Master System mode its now possible to play Sega Master System games this makes use of the Mega Drive add-on Power Base Converter, which was recently added to Genesis Plus GX. Nominate for Retro Game of the Day: If you'd like to nominate Wii Sega Master System Set on Genesis Plus GX for Wii Homebrew for Retro Game of the Day, please submit a screenshot and description for it. The moment they are approved (we approve submissions twice a day.), you will be able to nominate.
Genesis Plus Gx Channel Forwarder
Genesis Plus Gx Emulator Download
Change log (1.7.4):
Changelog for 1.7.4:
[Core/SCD]
---------------
* fixed access to read-only registers on Main-CPU side ('Batman Returns' platform level freeze)
* fixed & improved emulation of PRG-RAM write protection register ('Lunar Eternal Blue' japanese version freeze)
* improved SUB & MAIN-CPU synchronization ('Dracula Unleashed' freeze when using US Model 2 BIOS)
* improved CPU polling detection
* improved CDD emulation & added CD drive access time for SEEK command ('Panic!/Switch' intro missing scene)
* added missing reinitialization of MAIN-CPU PRG-RAM bank on reset
* added .OGG audio tracks support through LIBTREMOR
[Core/Sound]
---------------
* fixed YM2612 configurable DAC depth emulation
* improved Low-Pass filter
* added optional 'MONO' output mode
[Core/VDP]
---------------
* fixed FIFO access timings when using invalid write code value ('Clue' menu)
* fixed DMA Copy with undocumented code value ('Fatal Labyrinth' end sequence)
* minor code fixes & optimizations
[Core/CPU]
---------------
* optimized 68k stack read/write functions
* fixed broken 68k address error emulation
* fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted)
* fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald)
[Core/MD]
---------------
* fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports)
* added support for a few recently dumped unlicensed games
* added auto-detection of byte-swapped ROM files
[Gamecube/Wii]
---------------
* fixed CD Leds positioning when using NTSC filter
* improved on-screen CD Leds (thanks to Iceknight)
* various code fixes & improvements
Changelog for 1.7.4:
[Core/SCD]
---------------
* fixed access to read-only registers on Main-CPU side ('Batman Returns' platform level freeze)
* fixed & improved emulation of PRG-RAM write protection register ('Lunar Eternal Blue' japanese version freeze)
* improved SUB & MAIN-CPU synchronization ('Dracula Unleashed' freeze when using US Model 2 BIOS)
* improved CPU polling detection
* improved CDD emulation & added CD drive access time for SEEK command ('Panic!/Switch' intro missing scene)
* added missing reinitialization of MAIN-CPU PRG-RAM bank on reset
* added .OGG audio tracks support through LIBTREMOR
[Core/Sound]
---------------
* fixed YM2612 configurable DAC depth emulation
* improved Low-Pass filter
* added optional 'MONO' output mode
[Core/VDP]
---------------
* fixed FIFO access timings when using invalid write code value ('Clue' menu)
* fixed DMA Copy with undocumented code value ('Fatal Labyrinth' end sequence)
* minor code fixes & optimizations
[Core/CPU]
---------------
* optimized 68k stack read/write functions
* fixed broken 68k address error emulation
* fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted)
* fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald)
[Core/MD]
---------------
* fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports)
* added support for a few recently dumped unlicensed games
* added auto-detection of byte-swapped ROM files
[Gamecube/Wii]
---------------
* fixed CD Leds positioning when using NTSC filter
* improved on-screen CD Leds (thanks to Iceknight)
* various code fixes & improvements